

This book is included in the Family Affairs - Children, Parents & Home Economics section.

Introduction
MORE NEW GAMES FOR TWEEN-AGERS is a brand-new
book of new and original recreational activities and fun. It
contains absolutely no duplication of either material or games
which appeared in the author's earlier book, New Games for
'Tween-Agers' A great number of the games have been invented
or devised by the author and tested countless times in
the field since the other games book was written.
Of the more than two hundred games and versions of games
in this book, more than one hundred and ten have been devised
by the author and have never before appeared in print,
though the author has played and developed them with groups
of all ages, not only in Europe but from Coast to Coast in the
United States and Canada. All of the games and activities in
this book have been tried out by the author in junior and
senior high schools, among college and university students and
at teacher training colleges; all were accepted as good games
and were commended for their gaiety and spontaneity.
Many of the little-known games have been adapted from
games which have proved popular with children all over the
world.
Nearly all of the games are co-recreational and many of them
can be played successfully by two to twenty players, so that
even the smallest groups will find a wealth of material for
their play periods in these pages. Many require little or no
equipment, with the exception of a ball of some sort and a
few paper markers for the start, finish, and boundary lines.
Recreational leaders will find that nearly every game in this
book is suitable for both boys and girls. Less than a dozen
games are classified for boys or for girls only. The major
reason for this is that the girls of today are fond of rough-and-tumble
games and often, in mixed competitive events, the girls
prove to be the winners in games which call for skill, patience,
dexterity, quick decisions, and speed. A great number of the
games require quick thought as well as quick action and call
for perception and awareness as well as dexterity and speed.
A glance through these pages will show that almost every
game set down can be played either outdoors or indoors, a fact
which will be appreciated by both leaders and parents in
rainy weather or when cold winds blow.
Absolutely no unsanitary games or games which expose the
players to physical danger are given a place in this book.
Gruesome games, and games which are designed to make
some players feel foolish, will not be found in this collection.
On the other hand, many pointers on precautions to assure
safety and hygiene, which have been gathered and developed
by the author while conducting thousands of games programs
throughout the world, are given in the text for the guidance
of the novice leaders of recreation who use this book.
Practically all of the games in More New Games for
'Tween-Agers can be played with enjoyment by children of
all ages. While imaginative games and games requiring the
use of imagination will be found from time to time throughout
the book, it is in the chapters on "Games for Little Folk" that
games well-suited for the make-believe period of early childhood
will be found. University students and many adult
groups have played all of the games in this book and declared
them "good fun."
Prehistoric children may have played "Look Out for the
Cave Bear!" and "You hear it first!" The dawn-age children
who played such games best were the ones who lived to become
leaders. Versions of Blind Man*s Buff were not only
played by youngsters when the world was very young but
were equally enjoyed by Grecian children only two thousand
years ago. Games have been adapted and re-adapted a countless
number of times throughout the ages and have become
universal in various versions. The Snow Snake Game of some
North American Indian tribes is played, without snow, of
course, in the Hawaiian Islands, where it is known as Pahee,
to mention one instance among many hundreds.
It is an indisputable fact that play in its many forms has
always been an important factor in the social development
and healthy growth of children. Playing good games develops
individuality as well as team spirit, sows the seed of true
democracy, instills the spirit of fair play and demonstrates its
advantages. Through competitive games players learn that
they must give as well as take in their association with their
playmates, and it is good for them to learn early in life that
there must be a certain amount of giving as well as taking in
order to achieve worth-while living. Games worth playing
have a high moral value. Good sportsmanship is developed,
and the practice of fair play and the art of losing games
graciously comes naturally with play under efficient leadership.
Games are useful in helping players develop character, patience,
self-control, will power, imagination, quick thinking,
mental and physical control, concentration, and co-ordination,
along with a co-operative spirit. Team games and the fact of
playing as a member of a team help to foster esprit de corps
which proves of value to the players not only in the formative
years but later in life as well.
Play provides a valuable emotional outlet for many children,
not only backward children, but also bright children who are
shy, yet can be drawn out through participation in games.
Based on the proved theory that games which have been
tested, re-tested, and enjoyed by many groups of children of
all ages are good games, because children themselves are
among the world's greatest judges, this book has been written
for recreational directors and leaders of all youth activity
groups of all denominations; Boy Scout and Girl Scout, YMCA
and YWCA, leaders; camp directors; counselors, teachers;
physical education directors; parents; and all who direct the
play of girls and boys. It is the author's sincere hope that
More New Games for 'Tween-Agers may prove the key to a
new world of games.
Contents Introduction Chapter 1. Creative Game Leadership Chapter 2. Assuring Safety in Recreation Chapter 3. Running, Racing, and Raiding Games Chapter 4. Quiet Games Chapter 5. Picnic Games Chapter 6. Tag Games Chapter 7. Novelty Games Chapter 8. Games Requiring No Equipment Chapter 9. Relay Races and Relay Games Chapter 10. New Games to Make and Play Chapter 11. Ball Games: Throwing, Tossing, Passing, Rolling, Bouncing, and Bowling Games Chapter 12. Ball Games: Dribbling and Kicking Games Chapter 13. Balloon Games Chapter 14. Active Games for Little Folk Chapter 15. Quiet Games for Little Folk Index
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