~ SSRsi PDF Library Previews ~

More New Games for 'Tween-Agers
By Allan A. MacFarlan
250 pages 1958

Intuition  ~  Creativity  ~  Adaptability
Home Page
Table of Contents
Emergencies
Family Affairs
Natural Disasters
New World Order
Outdoor Survival
Self-Reliance
Shortages
TEOTWAWKI
Terrorism & Terrorists
United States Government
War & Military
Other Stuff


Contact SSRsi
News, Ads and Chat
Support SSRsi
Reciprocal Links


SSRsi OnLine Store
Get Firefox!

This book is included in the Family Affairs - Children, Parents & Home Economics section.

wwhmurray1

Introduction
MORE NEW GAMES FOR TWEEN-AGERS is a brand-new book of new and original recreational activities and fun. It contains absolutely no duplication of either material or games which appeared in the author's earlier book, New Games for 'Tween-Agers' A great number of the games have been invented or devised by the author and tested countless times in the field since the other games book was written.

Of the more than two hundred games and versions of games in this book, more than one hundred and ten have been devised by the author and have never before appeared in print, though the author has played and developed them with groups of all ages, not only in Europe but from Coast to Coast in the United States and Canada. All of the games and activities in this book have been tried out by the author in junior and senior high schools, among college and university students and at teacher training colleges; all were accepted as good games and were commended for their gaiety and spontaneity.

Many of the little-known games have been adapted from games which have proved popular with children all over the world.

Nearly all of the games are co-recreational and many of them can be played successfully by two to twenty players, so that even the smallest groups will find a wealth of material for their play periods in these pages. Many require little or no equipment, with the exception of a ball of some sort and a few paper markers for the start, finish, and boundary lines. Recreational leaders will find that nearly every game in this book is suitable for both boys and girls. Less than a dozen games are classified for boys or for girls only. The major reason for this is that the girls of today are fond of rough-and-tumble games and often, in mixed competitive events, the girls prove to be the winners in games which call for skill, patience, dexterity, quick decisions, and speed. A great number of the games require quick thought as well as quick action and call for perception and awareness as well as dexterity and speed. A glance through these pages will show that almost every game set down can be played either outdoors or indoors, a fact which will be appreciated by both leaders and parents in rainy weather or when cold winds blow.

Absolutely no unsanitary games or games which expose the players to physical danger are given a place in this book. Gruesome games, and games which are designed to make some players feel foolish, will not be found in this collection. On the other hand, many pointers on precautions to assure safety and hygiene, which have been gathered and developed by the author while conducting thousands of games programs throughout the world, are given in the text for the guidance of the novice leaders of recreation who use this book.

Practically all of the games in More New Games for 'Tween-Agers can be played with enjoyment by children of all ages. While imaginative games and games requiring the use of imagination will be found from time to time throughout the book, it is in the chapters on "Games for Little Folk" that games well-suited for the make-believe period of early childhood will be found. University students and many adult groups have played all of the games in this book and declared them "good fun."

Prehistoric children may have played "Look Out for the Cave Bear!" and "You hear it first!" The dawn-age children who played such games best were the ones who lived to become leaders. Versions of Blind Man*s Buff were not only played by youngsters when the world was very young but were equally enjoyed by Grecian children only two thousand years ago. Games have been adapted and re-adapted a countless number of times throughout the ages and have become universal in various versions. The Snow Snake Game of some North American Indian tribes is played, without snow, of course, in the Hawaiian Islands, where it is known as Pahee, to mention one instance among many hundreds.

It is an indisputable fact that play in its many forms has always been an important factor in the social development and healthy growth of children. Playing good games develops individuality as well as team spirit, sows the seed of true democracy, instills the spirit of fair play and demonstrates its advantages. Through competitive games players learn that they must give as well as take in their association with their playmates, and it is good for them to learn early in life that there must be a certain amount of giving as well as taking in order to achieve worth-while living. Games worth playing have a high moral value. Good sportsmanship is developed, and the practice of fair play and the art of losing games graciously comes naturally with play under efficient leadership.

Games are useful in helping players develop character, patience, self-control, will power, imagination, quick thinking, mental and physical control, concentration, and co-ordination, along with a co-operative spirit. Team games and the fact of playing as a member of a team help to foster esprit de corps which proves of value to the players not only in the formative years but later in life as well.

Play provides a valuable emotional outlet for many children, not only backward children, but also bright children who are shy, yet can be drawn out through participation in games.

Based on the proved theory that games which have been tested, re-tested, and enjoyed by many groups of children of all ages are good games, because children themselves are among the world's greatest judges, this book has been written for recreational directors and leaders of all youth activity groups of all denominations; Boy Scout and Girl Scout, YMCA and YWCA, leaders; camp directors; counselors, teachers; physical education directors; parents; and all who direct the play of girls and boys. It is the author's sincere hope that More New Games for 'Tween-Agers may prove the key to a new world of games.

Contents
Introduction 
Chapter 1. Creative Game Leadership 
Chapter 2. Assuring Safety in Recreation 
Chapter 3. Running, Racing, and Raiding Games 
Chapter 4. Quiet Games 
Chapter 5. Picnic Games
Chapter 6. Tag Games 
Chapter 7. Novelty Games 
Chapter 8. Games Requiring No Equipment 
Chapter 9. Relay Races and Relay Games 
Chapter 10. New Games to Make and Play 
Chapter 11. Ball Games: Throwing, Tossing, Passing, Rolling, Bouncing, and Bowling Games 
Chapter 12. Ball Games: Dribbling and Kicking Games 
Chapter 13. Balloon Games 
Chapter 14. Active Games for Little Folk 
Chapter 15. Quiet Games for Little Folk 
Index

End of Preview.

RETURN to Main Titles Index or Family Affairs - Children, Parents & Home Economics

Please Read The Website Disclaimer!
Copyright 1986-2012, The Survival & Self-Reliance Studies Institute (SSRsi), All Rights Reserved
Site conceptualized, designed, created & maintained by MEG Raven
Snail Mail: SSRsi, PO Box 2572 Dillon, CO. 80435-2572